Bubbling Up
A 3D game in 48 hours: from concept and mechanics to the finished submission at the game jam.

Overview
The goal was to develop a working 3D game with creative gameplay mechanics within 48 hours. My role covered visual design and technical implementation.
Creative process
I worked on implementing the game mechanics and designing the environment — with iterative development, fast prototyping phases and teamwork to realise the concept within the game jam.
Result
The game was successfully submitted to the game jam and received positive feedback for its mechanics and atmosphere.
What I learned
Working efficiently under time pressure, making fast design decisions and applying agile processes in game development.